Hey guys,
Got a quick question for the SD master minds.
On Pixel processor, I want to basically use the uvs of a normal map (whatever one) and push pixels in a sequence, and lerp one next to another, using max, min, whatever. Any chance I can get help from someone?
It's basically like the slope blur, but I want to experiment with this on the pixel processor and add some more things to it.
Thanks again,
Hugo
Replies
As the pixel are processed in parallel, you can only change the value of the processed pixel.
therefore (if I understood correctly),
For each pixel I would scan the 8 pixels around, get the value of each red and green channels,
and do some maths to know from which pixel it should inherit the value.
Would love to see an improved slope blur! Good luck and please let us keep us updated!