Hi my name is Arun Nagar, i am a freelance character artist.
Recently i was thinking to do some study on head specially for NEXT-GEN GAMES.
I have been working on a fanart of glenn from walking dead since a while now, i haven't posted update on it, so here it is...
Its already 90% done, but comment and crits are most welcome!
Whats left in glenn is hair alpha
Also i am doing some more head study, here it is, right now only 2 hours of work on it, i will be posting more and more update on to share my knowledge about head and wish get some crits as well to improve my art....
Thanks and have a great day!
Replies
Main Ref ->
and update 2+2+2 hours of work on it, expecting around 25 hours total for highpoly head, lets see.
Thanks for watching. Cheers!
I saw on google right now that there is problem finding his reference photos without any expressions on his face. Be sure to double check this, so the opened mouth and angry forehead on his side reference will not affect your end result. Sometimes those expressions affect nose very much as well, so double check tip and nostrils on other photos.
Very nice work!
Keep at it , i like to see where this is going !
@Joao -> Thanks man, now days i use perspective while sculpting it, I have heard this too that Zbrush perspective is not 100% right, but somewhere we have to use it and rest of the work will be based on guessing game. And i have 100s of reference of Ronaldo, and using them as well to study more and more of this guy's head. Thanks again!
@LROy -> Thanks man.:)
@Jon -> Thanks man! and i never looked at clavical that way of glenn, Glenn is still under progress, so i will tweak that in low poly, whenever i will have an update on it! Thanks again and i will keep in mind about clavical on my further sculpts as well.:)
@Cactus on Fire -> Thanks.
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more update on ronaldo, i added some asymmetrical details, will add skin details and hairs later, suggestions are most welcome!
(12 hours of work till now on ronaldo)
Thanks!
(16 hours of work yet.)
Suggestions are most welcome!
Thanks.:)
right now 24 hours of work, still i need to add mouth parts and facial hairs... more updates are coming...
Thanks!
More update on head study!
28 hours of work on this head.
Suggestions are most welcome, Thanks
Cheers man.:)
could I hear your advice please since I am doing Daniel Craig's bust, I am looking for realism like yours. (mine doesnt feel it)
heres the thread: http://polycount.com/discussion/159314/daniel-craig-likeness-wip#latest
thank you master
Original concept was done Filip Burburan.
In the Tree Dragon Sculpt i want to do most details manually, first its fun to do and second when we do most of the time it comes as better looking piece.
From Start to finish, i mostly used Standard Brush, Clay Tube, Move, Dem_standard, Inflate, nothing fency.
and at blocking phase alot of use of SnakeHook and Dynamesh.
Also i have recorded it when i was doing it, so here is the first part of it, i will share more parts as i have them prepared.
Part - 01
Hope you like, please let me know your thought on it. Thanks!
Part - 2
And Part -3
I guess i will 3-4 more video of Sculpting soon, In the mean time, i will be working on Texturing, i will post WIPs of it. till than have a great weekend all.
Thanks!
PART - 4 (Head details)
PART - 5 (Horns details)
Thanks and hope you like them!
PART - 6 (Tertiary Details Neck and Skin)
https://www.youtube.com/watch?v=voPgmCb-Nac&list=PLm1B-6p75zj9yX1sg4BlsmI3WYNBwPUBM&index=6
PART - 07 (Roots)
https://www.youtube.com/watch?v=o_nvF_JSPKQ&list=PLm1B-6p75zj9yX1sg4BlsmI3WYNBwPUBM&index=7
Thanks!
My Plan is to first do the base texture in Zbrush via polypaint, later i will use PS and SPainter fior further details.
Here are Zbrush screenshots, both with Flat Material and shaded one.
Please let me know your thoughts on it or any suggestion on base color.
Thanks and have a great weekend.
Cheers!
Thanks!!!
I thought Wong's head is going to be challenging and interesting to sculpt, due to fat on the face and and all those acne marks, so here is first update on it. Right now i am at proportion and Volume blocking stage, so your suggestion are most welcome on it...Thanks!