Hello, everyone. I'm trying to bake normals from high poly mesh. I can't get it right, I tried changing the max frontal and max rear distances, and it makes almost no difference. I also tried using a cage, but it's no use. The weird thing is, I have my object broken into pieces and one of them is perfectly right, while the others have one of these problems: the normal map looks almost plane, or the baking on the edges doesn't look accurare. I tried also cheking the average normals box, which gave me different resoults, but none is good.
-First image is an example with cage, then the same model without cage and the high poly mesh from I'm trying to bake, last the other kind of error on the edges.
Thanks for reading.
Replies
Second, if your bakes are not matching uvs, then you should reset the xforms of both your high and low poly model.