It's been quite a while since I posted, but I got laid off this week, so it's portfolio time again. Here's what I'm working on right now. I've been trying to get the lighting right and I still have to make the chairs and holocron. Critiques are definitely welcome.
Your ambient is too low, (you've got areas of complete darkness) and a lot of your emmisives are too bright. (example the white bars running along the ceiling support beams. I'd take a little of the blue out of your blue lights and push the saturation down to a gray. Yet keep/push the blue around the area of interest (The center cylinder). That light is too big (assuming it's a point light.) The outside of the cylinder isn't receiving much light on the concept, yet in your scene the light is bleeding out beyond where it should. (fix your ambient, and you won't need to push up lights like that illuminate an area, the ambient light will already be bright enough so you don't have complete black.)
Solid work. The foreground of your first image still seems a little bright. I might turn the emissive down on the viewscreens - they seem a little blown out compared to the concept. I also think the material for the hologram could use a few tweaks. He's a little too bright and opaque. I'd consider adding some scanlines and more of a softer glow to his silhouette to match the effect from the movies.
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