I've done a few searches around the forum but I can't seem to find a answer entirely relevant to what I'm looking to do. I have a concept I'm working on similar to this,
Basically a potion bottle with liquid inside. It's going to be realistic rather than stylized unlike the above concept, so my question is what is the viability of creating a prop like for use in the UE4 engine and getting good results? From a modeling aspect its simple, but i'm fairly new to PBR texturing/UE4 i'm just not sure how to approach texturing a transparent/refractive object.