Hi there! This seemed like a pretty cool idea so I thought I'd give it a go to shake off some fear of sharing my work online.
I'm a college student graduating this December and hoping to 3D character art in the near future. I welcome any critiques anyone has to offer.
For my first post I will share a bat that I found concept art for on the polycount character concept art Pinterest.
https://www.pinterest.com/pin/169588742194368952/
This is a highly poly model sculpted and painted in Zbrush
I would like to make a low poly version to show off its wireframe and add it to my website. I'm just not sure which workflow would give me the best retention of my high poly and poly paint textures. I've been told to use xnormals with the vertex colors baking option.
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