Hey guys,
I was able to activate the distance field shadow without too many problems.
The issue come with the quality of it. I have medium props/architecture that really doesn't render well (lots of cut and defined/wavy shadows) directly related to the map resolution.
I've been trying to find how to scale it up. I've heard of a function called Distance Field Scale that is supposed to be accessible directly from the static mesh menu, but I just can't find it.
I understand medium sized props are more or less supported, but in my case it's not exactly a choice. So I was wondering if anyone would know where to edit this and if they could post a screenshot/indications on how to find it
Replies
I'm unable to link a picture of my issue, so I found one that looked a bit like it. My issue is on the mesh and not the ground, but the shadows are the same.
Maybe editing the occlusion resolution could help? Do you know where that setting is?
Look at the bench example, you probably need to increase DistanceFieldResolutionScale to 2 or 3, or more depending on how large the mesh is, and how detailed it is.
Yes, this! But here's my issue. I just can't find this option. I can't say I've been looking everywhere because I would've probably found it... but I just can't seem to find it. I've checked for a few hours yesterday on google but it's indicated nowhere how to change its value.
Do you know how I can change it?
Thanks!