A question to help this move further along: What is being built here, and who's building it?
Technically, a few things:
- Your render looks like it's missing AO or shadows or something - the part where the shovel intersects with the dirt is very strange and flat.
- The photo texture (I'm assuming) for the dirt needs more material definition (e.g. are the rocks the same surface as the dirt? Probably not) and maybe support of a normal map generated from a sculpt.
- The wall around the dirt could benefit from sculpting as well. That way you could actually have indentations between rocks where they're shown in the texture. You may need to add in some geometry to support that in your lowpoly, but I think it's worth it.
Replies
Technically, a few things:
- Your render looks like it's missing AO or shadows or something - the part where the shovel intersects with the dirt is very strange and flat.
- The photo texture (I'm assuming) for the dirt needs more material definition (e.g. are the rocks the same surface as the dirt? Probably not) and maybe support of a normal map generated from a sculpt.
- The wall around the dirt could benefit from sculpting as well. That way you could actually have indentations between rocks where they're shown in the texture. You may need to add in some geometry to support that in your lowpoly, but I think it's worth it.