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Knife - improvement training

polycounter lvl 8
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Lether polycounter lvl 8
Hi polycount :)
I dare for the first time to post something on the forum (i'm not english native) :p Here is the first asset i really made from A to Z without giving up since a very long time . I spent a lot of time watching your awsome work . You're selling me dream ahaha !

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As you can see , the final asset looks not very good ... I tried to do my best with all the issues i had ... Highpoly modeling , retopology , and UV seams , baking (hardcore ... : p) with all wonderful seams (i think i do something wrong with uv 's, but i do not know what ).

Well , if you have 5 o 6 minutes , Could you critic this work ? I guess There are a lot of things to say about it ... :) It would be awsome for me :)

Have a good day and thank you very much, ladies and gentleman :)

Replies

  • RasmusBagner
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    RasmusBagner polycounter lvl 6
    For normal mapping remember to split uv edges at 90 degress. This is a really good post to understanding it. http://www.polycount.com/forum/showthread.php?t=107196
  • RobeOmega
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    RobeOmega polycounter lvl 10
    Firstly I would fit all of the textures on one texture sheet with the maximum resolution of 2048x2048 and I would also then try to keep the unused space on the texture sheet to a minimum trying to fit the UV shells together and scale them up as high as you can.
  • RaptorCWS
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    RaptorCWS polycounter lvl 12
    One thing that might help is before you start adding support loops for the the high poly, you duplicate the model so you have a starting point for the low poly. That way you end up with a cleaner looking mesh , its easier to uv and cleaning up seams in the texture are easier if the line is fairly straight (looking at the seam on the hilt).
  • Lether
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    Lether polycounter lvl 8
    Waw guys ! Thank you very much for your quick replies ! Really :)

    RasmusBagner > i watched the thread and learned A LOT ! I can't say i got the skill, but it's a begining for me, i think.

    Robeomega > thanks for the tip, i'll do it next time. I think i will start another asset creation and use all the tips to work.

    RaptorCWS > okay, i'll try. I think it would be good to spare time :) . Thank you.
  • Lether
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    Lether polycounter lvl 8
    Hello guys, i'm back and i applied the tips you gave to me.
    Here is the work. Everything isn't perfect. It need a little more tweaking.
    This isn't finished yet too. It need to be textured. I'll show it later. :) Critics are very welcome :)

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  • TomWoodArt
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    TomWoodArt vertex
    The geometry for the knife is a bit all over the place and there seems to be a smoothing issue near the base of the handle. I like the texture work though, I would have had the damage on the handle be a little different compared to the knife

    The gun looks great, the geometry is a lot cleaner than the knife :D
  • Lether
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    Lether polycounter lvl 8
    Thanks for your feedback Tom Wood :) I figure out that clean geometries gives less problems for baking, uvs, etc... . I try to do the best i can but i have always a huge amount of skills to learn :p

    Well here is the gun finished. I try to apply all of your feedbacks/comment. I think i learned A LOT. Thanks :)

    As always, feedback are welcome :) Bye !

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  • RaptorCWS
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    RaptorCWS polycounter lvl 12
    the gun is a major improvement. good job dude. I might suggest adding some damage to the gun texture though so it looks a little more used.
  • Lether
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    Lether polycounter lvl 8
    RaptorCWS, thank you very much for the feedback. I'll make the little damages on the texture on my next training. I'll remember this :) (i like to work on several project else, i become annoyed and give up :( ).

    However,in order to try your tips, i made this (quickly)... :)

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