Hello, everyone. I've run into an issue I don't understand while using SD. I was trying to get a normal map from mesh using a low poly mesh and a high poly version, and I got some errors, so I tried testing with a cube.
I just created a cube in maya, with its defoult uvs, I separated the uvs and then created another cube with a bevel on the edges as its high poly version. I exported the fbxs in SD and followed the steps to get a normal map from mesh.
The resoults I have suggest that my uvs doesn't correspond to the actual faces of the cube, which is something I've never experimented. My friend tried the very same process, and its definetely my cube. Can it be something about the exporting/importing process? I'll appreciate any help, I don't have a clue about how to solve this, and I think my actual work was having the same problem, so I can't have accuarate normal baking.
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