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Reel Critique Please!

This is my first real post on Polycount, so I thought it would be neat to show you all my reel.

So I've been animating for a few years now. Now that I'm out of college, I would like to begin looking for work. The thing is that I switched from focusing on feature animation to animation for games. As it is now, although it's focused on body mechanics, it doesn't feel...complete, I guess?

Any critiques would be welcome. Now that I'm out of the classroom, I'm missing the constant feedback!

[ame]https://www.youtube.com/watch?v=YIhTkptAvkc[/ame]

Replies

  • Hito
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    Hito interpolator
    Everything looks choppy, are they still on step keys?

    More time on title cards. 3~5 seconds. I think the guy on the big ball should be up earlier... one of your stronger animations

    The green kid is a death animation presumably? It's hard to get what's happening. First half it looks like some kind of power-up; then he drops dead all of a sudden.
  • Arturow
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    Arturow polycounter
    Hello SailorMalta!

    Like Hito said , more time in the title cards ( you want to give the audience the time to look at your name :P) I personally put 5 secs at the beginning and in the end. Also , your webpage, email and phone number is usually placed at the end with the title card.

    1. The first animation , the character is almost out from the camera (top) I suggest you give her more space , not much. The final camera movement make the character look strange while she is doing the flip , I suggest you simplify the camera because the animation it looks good :o Maybe at the end a little more overlap in his body.

    2shot: I think it will look cooler if we see her from a lower angle , because now it gets hard to know how far up she jumps. When she spins , his left arm looks strange because she breaks the arc continuity and in the last movement I would overlap his arms , ( like working with the elbows).

    4shot. The walk cycle looks good and it would look better if you overlap his shoulder to his elbow and hand. It feels that they stop in a position and then continue his swing.

    5shot. The ball guy is one of your strongest like Hito said , I would just fix his final frames , they feel very rushed ( and play more with the fingers :) )

    Hope it helps :)!
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