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Catacombs Environment Feedback!

polycounter lvl 2
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Earthyn polycounter lvl 2
Hey guys, looking for some feedback on how this environment!

Thanks

Skull.png
Room.png

Replies

  • Stavaas
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    Stavaas polycounter lvl 3
    Love the mood your piece has! Reminds me a lot of Diablo, was that a reference perhaps?
  • Mark Dygert
    What I can see, looks great. But I think the lighting could use some work, it seems very dark and mono light sourced. I encourage you to raise the ambient light level. Using cool dark colors so they will illuminate and contrast with the fire light.

    Also use lighting to help give direction and story to the shot. It will help guide the viewer/player to where they need to be looking/going. Your pieces will be more impactful if they have a focal point and flow pattern to them. See "Gutenberg diagram" which applies very much to game art and screenshots in a lot of ways.

    In this case the big dark area under the statue is a big focal void that seems like a place someone would go or want to look at but can't.
  • Earthyn
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    Earthyn polycounter lvl 2
    Thanks Stavaas!
    It was actually a concept piece from dark siders.

    Love the feedback Mark I will definitely look into the lighting and research the Gutenberg Diagram. Your on point with the dark area under the statue, I hadn't even thought of that!
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