What I can see, looks great. But I think the lighting could use some work, it seems very dark and mono light sourced. I encourage you to raise the ambient light level. Using cool dark colors so they will illuminate and contrast with the fire light.
Also use lighting to help give direction and story to the shot. It will help guide the viewer/player to where they need to be looking/going. Your pieces will be more impactful if they have a focal point and flow pattern to them. See "Gutenberg diagram" which applies very much to game art and screenshots in a lot of ways.
In this case the big dark area under the statue is a big focal void that seems like a place someone would go or want to look at but can't.
Thanks Stavaas!
It was actually a concept piece from dark siders.
Love the feedback Mark I will definitely look into the lighting and research the Gutenberg Diagram. Your on point with the dark area under the statue, I hadn't even thought of that!
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Also use lighting to help give direction and story to the shot. It will help guide the viewer/player to where they need to be looking/going. Your pieces will be more impactful if they have a focal point and flow pattern to them. See "Gutenberg diagram" which applies very much to game art and screenshots in a lot of ways.
In this case the big dark area under the statue is a big focal void that seems like a place someone would go or want to look at but can't.
It was actually a concept piece from dark siders.
Love the feedback Mark I will definitely look into the lighting and research the Gutenberg Diagram. Your on point with the dark area under the statue, I hadn't even thought of that!