Hi guys. Retexturing my gameboy but im having a few problems with my normal map during renders. For some reason Xnormals creates zigzags across some of my normal edges, it's never done this before and I've no idea what's causing it.
I checked my UVs, they are fine. Settings in xnormals is good also.
http://imgur.com/a/BuRA2
Maybe someone can help me out? (the large space in the Normal map is were the cartridge goes, im texturing it separate then masking it back in later)
Replies
Thanks for you help though, im sure this is just a one off.
2. You will never something as small as a gameboy from this close in an actual case.
3. 8k ?!
1. This has nothing to do with straight or slightly bent UVs
2. What?
3. Read the first suggestion.