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industrial platform asset

polycounter lvl 7
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yaschan polycounter lvl 7
This is a game asset for Unreal Engine 4 game. At present 3,346 tris.I used some custom mesh normals for this, and there is no normal baking involved.

I'd like to ask your honest critique regarding this model.

I created textures with Substance Designer for PBR using Metal-Roughness workflow.

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Am I doing it right when I'm using gray color for exposed bare metal? I attach albedo.
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I realised the fantastic thing about Substance Designer; I wanted to change my UVs after I built my graphs and I got this far, took me about five minutes to adjust in Max and export OBJ and quickly re-bake Curvature and AO in Substance and I was back in business. This is one of the reasons why I really love Substance designer.

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