This is a game asset for Unreal Engine 4 game. At present 3,346 tris.I used some custom mesh normals for this, and there is no normal baking involved.
I'd like to ask your honest critique regarding this model.
I created textures with Substance Designer for PBR using Metal-Roughness workflow.
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Am I doing it right when I'm using gray color for exposed bare metal? I attach albedo.
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I realised the fantastic thing about Substance Designer; I wanted to change my UVs after I built my graphs and I got this far, took me about five minutes to adjust in Max and export OBJ and quickly re-bake Curvature and AO in Substance and I was back in business. This is one of the reasons why I really love Substance designer.
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Yes I am making a generator which has tubings and all sort of things going under this one. I will post more as I keep making. I also think that I might make a modular asset set with this so I can make a lot of catwalks.
The final version will look more rusty though. But I though it's good to make a cleaner version first.
I also made a video about making the textures in Substance Designer:
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