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Problem with curvature map

So I'm currently testing out Substance Painter, which seems to rely heavily on the curvature map for the generators for edge wear.

My problem is that when i bake my curvature maps in xNormal I don't get those nice light borders around the edges that's later used for edge wear.

I've tried different settings with little to no difference, am I missing something?

vLrL2TE.jpg

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