Hello everyone!
First of all,
let me introduce myself, My name is Bob I'm a student at Institut Desgraff in Montreal for almost a year now, I had little to no experience when I started learning to create 3d art but I am really enjoying it and I try to practice as much as I can. I wish someday to become a character artist either in movie or video game both interest me equally. And pardon my English I'm french
The course is now coming to an end and i have to create a piece for my portfolio, so I decided to create a cartoonish golfer who had a bad day of golf and he's very pissed about it, he's leaving in his golf cart at full speed. I would like to ask for your help to tell me what need to be worked on and what are my mistake, I thank you in advance for taking the time to help me get better.
![forum](http://www.polycount.com/forum/)
![cnp85iR.jpg](http://i.imgur.com/cnp85iR.jpg)
Here are some picture to show you what I've done so far
![cnp85iR.jpg](http://i.imgur.com/cnp85iR.jpg)
![nwu5RRJ.jpg](http://i.imgur.com/nwu5RRJ.jpg)
![DtLFW2c.jpg](http://i.imgur.com/DtLFW2c.jpg)
Replies
As for the cart, maybe add some dents and grass stains on it. This guy is pissed off so he might have a little road rage.
and I started working on a *turn table?*
tell me what you guys think and again thanks for the support !
And I think your shapes are too mild and balanced for a cartoon character, the exaggerations are mild. Making the man larger than the cart or the tires smaller might help were that the desire. Even his face is flushed at about a realistic hue. Like all of the visual messaging is at a whisper. So, just stating I'm getting a weird juxtaposition of expectation, which could be more my problem.
Aside from those criticisms, it's very clean work.