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Environment - Skull Waterfall

Hello Polycount! I recently started work on my first environment trying to learn the whole pipeline and texturing/lighting techniques, since so far I have mostly only worked a bit with modeling (and even then, not that much, mostly working with characters)

I chose the concept below to learn how to model an outdoor environment and study flow maps.

OhDcZOd.jpg

I then broke down the scenes into general assets that I thought I'd need.

rWvW5WU.jpg

Made some low-poly assets in Maya to begin getting a feel for the environment and to see what could possibly be reusable later on.

illvSGM.png

I then blocked-out the environment in Unreal to have a (rough) starting point regarding color/scale.

xmVIy3P.png

Hoping to progress steadily from now on. I haven't started work on the actual water yet but I'm trying to catch-up and study flow maps in order to do that. I'll probably try to have a test soon through modifying a Photoshop Texture but it's something I really don't have a starting point on so I'm definitely open to suggestions.

Besides that I'm definitely going to begin work on the higher-poly models (particularly the stone structures in the background and the palm trees) and begin work on the UVs and textures/baking. It's still really early but I hope posting here can help me head towards a good end-result.

Any criticism is appreciated.
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