Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
velja_bvath
Home
›
3D Art Showcase & Critiques
My little-big Buddha statue
PixGrinder
polycounter lvl 4
Offline /
Send Message
PixGrinder
polycounter lvl 4
Oct 2015
Hi everyone,
I just finished this Buddha statue.
I used mainly Zbrush, Substance Painter, Xnormal, Photoshop, and Marmoset.
Feel free to comment...
0
·
Share on Facebook
Share on Twitter
Replies
Offline /
Send Message
pixelpatron
polycounter
Oct 2015
The topology seems excessively wasteful.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
PixGrinder
polycounter lvl 4
Oct 2015
pixelpatron
wrote:
»
The topology seems excessively wasteful.
Hi pixelpatron,
Thanks for the reply! You're damn right ! I had too much topology on my model...
Well, I made some automatic optimizations, and projections, and here : I have a 2k polygons model now...
I think I pushed the mesh optim a little bit too much, but here is the result :
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Panupat
polycounter lvl 17
Oct 2015
Wow that's a real huge reduction you did there.
0
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.
Replies
Hi pixelpatron,
Thanks for the reply! You're damn right ! I had too much topology on my model...
Well, I made some automatic optimizations, and projections, and here : I have a 2k polygons model now...
I think I pushed the mesh optim a little bit too much, but here is the result :