Rework of an older asset I had lying around. Detailed the highpoly, took it through NDO for further detailing and then I textured it with Quixel SUITE 2.0. Spent about 4 hours texturing it and the asset is about 6 million triangles. Extraordinarily good performance considering the polycount and 2 texture sets of 8k!
For those of you waiting for the tutorial on the Wipeout Feisar - it's on its way!
@PyrZern: Yeah, it's a UV mapped highpoly. I simply created a simple Color ID map (Baked from itself unto itself) and then I detailed it with NDO and let DDO bake everything for me when creating the project. It's really the same baking from a high to high as it is from a high to low.
@Robeomega: The developers are definitely doing all they can to make everything as awesome as possible.
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The wait is for the best :P. Better than what happened with Suite 1.0 which eventually turned 100% broken for me so I hope they take their time here.
@Robeomega: The developers are definitely doing all they can to make everything as awesome as possible.
Cant wait to get my hands on new Quixel Suite