Hey guys
I was heavily inspired to attempt doing my version of an Orc after I saw the ILM Cinematic shots, but I wanted to try it under all the next gen limitations for a realtime model.
So my render engine of choice was Marmoset Toolbag 2. These guys are amazing and they keep updating it with new features and it only gets better.
I started using Substance Painter this year and it has been one of my favorite tools ever. I love all the updates and the constantly search for improvement this guys have been doing.
All the sculpting was done in Zbrush and final model/hair cards in Maya.
If you wanna see higher res images and a huge and detailed making of please visit my website (I don`t wanna flood the post with that ammount of text and images heheh)
![;) ;)](https://polycount.com/plugins/emojiextender/emoji/twitter/wink.png)
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http://glaucolonghi.com/portfolio/orc/![006.jpg](https://glaucolonghi.files.wordpress.com/2015/10/006.jpg)
![012.jpg](https://glaucolonghi.files.wordpress.com/2015/10/012.jpg)
![005.jpg](https://glaucolonghi.files.wordpress.com/2015/10/005.jpg)
![009.jpg](https://glaucolonghi.files.wordpress.com/2015/10/009.jpg)
![zb.jpg](https://glaucolonghi.files.wordpress.com/2015/10/zb.jpg)
![zb001.jpg](https://glaucolonghi.files.wordpress.com/2015/10/zb001.jpg)
![zb002.jpg](https://glaucolonghi.files.wordpress.com/2015/10/zb002.jpg)
![zb3.jpg](https://glaucolonghi.files.wordpress.com/2015/10/zb3.jpg)
![zb4.jpg](https://glaucolonghi.files.wordpress.com/2015/10/zb4.jpg)
Let me know your thoughts!
Cheers
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