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Using the painter shader for my last 5 or 6 piece here and it's worked consistently. Do you have it in: C:\Users\Your.Name\Documents\Substance Painter\shelf\shaders\EvolutionPBR.glsl ?
Another thing we've noticed is that you sometimes have to activate it twice. Never been able to isolate why that is, but it seems to work after you click it a second time.
Normal maps: Yep edit them as you will. We've provided our base bakes for the time being. We might get our HP out at some point, but we're just getting our toes in the water for the time being
The contests details page shows an example of a full body re-texture and a helmet re-texture. But the contest judging guide says that it only alt helmets will be judged.
So my question is what exactly are we to deliver for our final presentation? A full body and helmet change (texture and model change), a body reskin/ re texture (non mesh change), or just a helmet change that matches the default texture that was displayed and available for download from the website?
You must include the body in your alt helm presentation, but it can be with the original textures.
Alt helms are mesh and textures changed.