Is there a way to have a decal texture sheet full of decals and somehow have a mask for each one that the decal actor can switch between?
I'm currently trying to figure it out but thought i'd ask here to see if it were even possible or if i'd have to make a new material for each one.
Thanks
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I'd also like to know this
As for a texture sheet with more than 4 decals...that could be tricky maybe someone how has done this before could help.
Someone worked out a way, but as he states there's a bit of bleed.
I'll keep looking for that link
No idea if this is helpful, It's not specifically different than the link posted previously, but instead of using 2Vecs, everything's separated out, which I find a little easier to work with.