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Animator needed for short term immediate contract

polycounter lvl 19
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TorQue[MoD] polycounter lvl 19
I'm looking for a talented animator/rigger for a really short contract over the next few weeks.

The game I'm working on is called Andromeda Wild and our website is http://andromedawild.com/ The project has been Greenlit on Steam http://steamcommunity.com/sharedfiles/filedetails/?id=445065800 and the kickstarter if successful, could lead to even more work in the near future.

The job itself entails taking this behemoth of a creature 05_Solovant_Player.jpg
rigging him in the software package of your choice (though 3D Studio Max is of great benefit) and then animating a short sequence based on the following description:

The creature runs down a hill, pushing a few smaller trees out of his way in a crazy territorial rampage. He slips a bit while turning a corner and smacks into a tree causing it to snap off at the point of impact and then continues down the hill until he reaches the player where he then lets out a really big roar and the camera fades to black.

The trees themselves and any effects like camera fades will be animated in the engine (UE4) so its really just a matter of animating the creature itself. I've already exported a scene containing the creature, the hill he runs down and a reference path to show where he should be running.

The creature isn't rigged yet so I'm looking for someone who can rig him as well as animate him.

I also need a looping run animation for a dog model which is already rigged.

Payment is negotiable, send me a quote and we'll go from there. I'm on a really tight deadline and need the animations by October 23rd.

Please email info [at] torquemod.com with a link to your portfolio.

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