Unwrap times as follows:
1st model - Metabee 2hrs
2nd model - Rokusho 1hr 30min
3rd model - Ikki 1hr 8min
[IMG][/img]
After I discovered I can save time of UV mapping by copying parts that have already been unwrapped as well as symmetry, unwrapping became less tedious to do.
The texture is 128 x 128.
[IMG][/img]
It seems that my first UV map is bad as I have too many islands, this became obvious when I began to texture because of this set back, I used this texture as place holder and tomorrow I will rearrange and re-attempt texturing.
I finished most of the pieces that I will be doing for the diorama, all the models are unwrapped, its just a matter of texturing as well as adding in a few alpha maps.
Replies
the others being ikki and rokusho
[IMG][/img]
[/IMG]
Initial block out to the near-finished model, that needs to be optimized.
The next step is to unwrap these models.
Today I finished Unwrapping the Character models,
Unwrap times as follows:
1st model - Metabee 2hrs
2nd model - Rokusho 1hr 30min
3rd model - Ikki 1hr 8min
[IMG][/img]
After I discovered I can save time of UV mapping by copying parts that have already been unwrapped as well as symmetry, unwrapping became less tedious to do.
The texture is 128 x 128.
[IMG][/img]
It seems that my first UV map is bad as I have too many islands, this became obvious when I began to texture because of this set back, I used this texture as place holder and tomorrow I will rearrange and re-attempt texturing.
[IMG][/img]
[SKETCHFAB]02dda067ba754e13ad982b3c40787640[/SKETCHFAB]
Today I have done the completed texture for metabee, now I am going to move on to the other character textures.
[SKETCHFAB]241e427c5a3c4668b7653ffbbe44c474[/SKETCHFAB]
[SKETCHFAB]c98de1f7fe284add9dd9c5c6cb3e963d[/SKETCHFAB]
I still need to do alpha maps for the hair, but I save that for a later date
[SKETCHFAB]246541da405249beacbada3acc7bf237[/SKETCHFAB]
With characters done am going to move on to the scene.
In the meantime I posted my Diorama [WIP]
It is on the verge of completion just a few more touch ups here and there, and then I will release the version with the textures.
[SKETCHFAB]16fe6a93264d41d5a67b15348c1f891b[/SKETCHFAB]
[SKETCHFAB]9be15de69b8a41b6a7db03ac66df4872[/SKETCHFAB]