Hey everybody, I'm having some weird problems with my CAT rigs at the moment, which I use for all my rigging because I hate rigging.
This has happened across a couple of different files so I'm guessing it's some kind of option I've ticked.
Basically, when I go to move a bone, the mesh does not move with it at all, even though it is weighted to the bone. I can move and rotate it all I want, the mesh will never move, as though it has no skin modifier at all.
But! When I move the bone and create a keyframe for that position, the mesh snaps into place and everything animates correctly when I play it back.
In real time, while I go to move it around, nothing happens.
I can't really animate like this since it's a massive hassle having to create individual keyframes every time I want to test a position for a bone.
Thoughts? What is this mystery setting I've somehow turned on that is causing me so much annoyance?
Replies
To reiterate: I have a CAT skeleton, bones are correctly skinned. When I move a bone, the mesh does not move in real time with the bone. The bones animate as though they aren't skinned at all. If I create a keyframe and deform the bone, when I play back the animation the mesh snaps back into place and begins animating.
It's making it really annoying to animate as I can't easily test a deformation on the fly.
sadly, no idea here about the issue at hand. CAT does display some odd behavior at times though. it may be worth trying to import the rigged model into a fresh scene or even recreate it by transferring the CAT rig preset and animations?
Never used cat so I have no idea how the skin modifier works with that.