Hi all,
So I am making a shipping container that would be for a first-person/third-person shooter game, one that the player could enter to use for cover and I was wondering how to approach the unwrapping.
So I have the outside and all the parts that are associated with it, then I have the interior as a separate mesh. Should I combine the whole asset onto one texture sheet? Or would it be viable to have a separate sheet for the exterior and the interior, to get the most texel density? I'm just unsure if that is a common industry workflow approach to have multiple texture sheets for a single asset.
Thanks for your advice!!!
Replies
It's probably better to just re-use the same texture on the inside and outside if you can.
It's the extra drawcall/texture. Although two drawcalls rather than one isn't too bad as you'll usually have hundreds of drawcalls per scene. The problem comes when you repeat the same object over and over again (in this case if you were making a whole container yard). This can cause a two drawcall container to turn 200 drawcalls into 400 drawcalls.
It's just good practice to minimize draw-calls.