When preparing animations, such as, idle, walk, run for Unreal. What is the best method for having animations that transitions smoothly between the different actions? Using idle, walk, and run as an example - do you set the feet/leg's position in the same spot in all the animations for smooth blending or there is a different way to accomplish this?
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Ok, great. If you don't mind me asking, is there a guide image illustrating this. I'm just starting out on this and could use every possible piece of help.
http://unity3d.com/learn/tutorials/projects/stealth-tutorial-4x-only
the specifics are in Player Setup and Player Animator Controller
I'm using Unreal. I guess I might need to take apart some of the starter animation content to see how each is set.
for instance your idle state might transition to walk or run or jump or basic attack, but the jump state can only transition to idle or jump attack state, and not the basic attack state.