Hi everybody! Recently I started to model this murloc shaman guy and intend to make progress on it daily.
Now I'm using ZBrush and when when the sculpting stage ends I'm going to make low-poly (about 3k polys) model with textures and may be will try to learn animation on it.
Feel free to criticize my work, please.
P.S. I apologize for my English, it's not native for me.
Replies
Thank you! I tried to fix it.
I'm trying to do retopology (at this moment very rough, using ZRemesher with curves) to get more clean mesh for sculpting details - now I have some problems with it.
It seems like proportions is OK (Oh, really? )
Please, fell free to give your feedback.
Critics are welcome