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The 3D adventures of Ediarts

Ediarts
polycounter lvl 4
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Ediarts polycounter lvl 4
Hi guys! :) my name is Eddie Hernandez, I decided to make this thread to post all my progress of learning 3D and as a way to push myself to keep working and learn every day.

Feel free to give me Critiques & Advices! that would be awesome

Here are some of my past 2D work.

358cc3_f20cb0672aed450d933607e0449a75c4.jpg_srb_p_600_567_75_22_0.50_1.20_0.00_jpg_srb

358cc3_e2d2bc7ffcb84e2687cd8e60b87131d5.jpg_srb_p_923_567_75_22_0.50_1.20_0.00_jpg_srb

358cc3_f804c183f37746a9860e3db1e577d8d9.jpg_srb_p_600_567_75_22_0.50_1.20_0.00_jpg_srb

358cc3_ae0fd1eab38f488889bb920c1334f910.jpg_srb_p_600_567_75_22_0.50_1.20_0.00_jpg_srb

358cc3_d5120dc4d01c47af805a2d29c2ae2649.jpg_srb_p_1032_567_75_22_0.50_1.20_0.00_jpg_srb

I want to learn to use MODO because I heard that it would help me for my concept art stuff. I have a little experience with maya but I'm really attracted to modo right now. I saw some tutorials from Lynda and Digital tutors and this will my first Try to create something in Modo by myself

This is what I want to Model :poly122:
It's Weapon design from EXTEEL the fast paced 3D sci-fi MMO shooter, I dont know who the artist is, I'm sorry

2afe62be4c38cf02012b626c9d309eff.jpg

Also My English is not perfect, sorry for my mistakes :)

Replies

  • Ediarts
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    Ediarts polycounter lvl 4
    This is what I have so far

    Main%20Part_zpskfb7raul.jpg?t=1443481853

    and I started working on this things

    Cilyndrical%20Form76_zpskmynpsnq.jpg

    It's hard to see how something are connected sometimes.
  • Shrike
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    Shrike interpolator
    Good work so far, but if you want to learn 3D , don't waste your time with (poor) sci-fi concepts.
    Model real things, they look better, require more skills, have realreferences, are more relatable, don't carry over weaknesses of other artists, and you don't have to throw them away in a year when you realize they were terrible
  • Ediarts
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    Ediarts polycounter lvl 4
    Shrike wrote: »
    Good work so far, but if you want to learn 3D , don't waste your time with (poor) sci-fi concepts.
    Model real things, they look better, require more skills, have realreferences, are more relatable, don't carry over weaknesses of other artists, and you don't have to throw them away in a year when you realize they were terrible

    Thanks for your advice men! Before I decided to model this weapon, I was looking around real stuff but What I liked about this design is that I see a little room for Interpretation. But yeah men, you are totally right, it makes sense to focus on real things and learn from them...

    I think that the design is awesome anyway and that's why I'm attracted to it.
    Regards,
  • Ediarts
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    Ediarts polycounter lvl 4
    Update

    Untitled2_zpsees6ka00.jpg

    Untitled_zpsqe7jdnad.jpg

    I hate that some of the edges that I had to add destroy the roundness of the cylinder... I'm sure that there must be a better way to do it.
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