Hey guys,
Just looking for some advice - I'm attempting to streamline my software use, trying to be cost effective with it all... and I'm at an impasse. I own the Quixel suite, but not PS.
For hand painting textures, and general sketching, I have been enjoying the Krita software... which doesn't work with Quixel.
So I have had so many issues with the Quixel suite in the past so I am unconvinced about paying a monthly fee for PS just to use Quixel.
Alternatively I can keep using Krita, and start a Substance Live account (rent to own) for a little bit more a month.
i am really tempted by Substance, as it sounds like it is a more stable platform and I like the node based systems.
So I am looking for some opinions from you fine folk: What do you use, and which option do you think is better? Krita/Substance or PS/Quixel?
As for what I will be using the above combo of software for is creating in-game assets (both characters & environment pieces), as well as concept art.
As a sidenote am trying to move all my modelling to Zbrush with Blender as my backup prog for when I need simple box modelling. Anyone got any tips on making Blender a more... 3DS Max-user friendly environment? I love using 3ds max but damn if I can't afford it
Replies
Yes for me blender is a nightmare for others they can jump right in i guess.
But yea they said there is no way that blender will change the u.i. system so you just have to bite the bullet and learn its ... user interface ...
For that i found a few helpful videos:
https://www.youtube.com/playlist?list=PLda3VoSoc_TR7X7wfblBGiRz-bvhKpGkS
I only use photoshop and i don't feel like i need any of the others right now plus can't grab them so yea that is also an issue.
Never heard of Krita I checked it out and it looks really cool for a free app.
Hopefully someone using Quix will pop in to help you out.
I'm going to have to recommend putting money into 3D Coat instead (best 3d app for hand painted textures, smart materials is like a lite version of substances, not the workflow but the result). 3D Coat can also use Krita as its external editor (think GoZ for textures + layers between the 2d painting and 3d painting). Its a really potent combo for that kind of art style. Blender is a great deal for what it cost, which is nothing, but if you can spend a little... Modo Indie is also an option. Sub wise its as low as $10 a month, and if you mix it with 3d coat and krita, you pretty much have a streamlined process in which the controls are fairly similar between all apps as well as the workflow in general.
But thats just me. Small investment but will cover just about every thing (including modeling and sculpting) and keep the software juggling to a minimal.
http://store.steampowered.com/app/401090
[ame]https://www.youtube.com/watch?v=SXT6m3e0rFA[/ame]
[ame]https://www.youtube.com/watch?v=nqZQRxQ7ehU[/ame]
this one is the best, 3d Coat now most powerfull and all in software for Hand Painted Texturing, just check 3dcoat channel on youtube, Ryan Ribot and turpedo on gumroad they doing really well job and teaching ppl how deal with 3dcoat
Substance not this king of software which is the best for hand painted I belive
Substance Quixel more for realistic texturing than for stylized work if you want someting unique use Photoshop or 3dCoat or Bodypaint about Krita I dont know -)
3DCoat is the only option that works great for actual painting *and* PBR multi-channel stuff, and it's a decently priced option. It's also a good companion tool to Zbrush, given the lacklustre painting and retopo in there.
For help with Blender, drop by the Polycount Slack and ask away! I'm around during working hours, and I've switched to Blender fully so I can probably help you figure things out.