Yo guys,
I will be focusing a lot on portraiture & facial anatomy, so I thought it would be nice get some feedback during that
I'll be grateful for it, as this is something that I would like to bring to a professional skill level
So that is my latest try on female face, I found it really hard, because of the soft forms of female face:
And the male that I am working on right now, I will also add my retopology, please tell me if it's wrong:
Thanks in advance guys!
Replies
Thank you for all the suggestions.
@9thknight , i'm going for someone around age of 40 right not, for the character that I am planning to create, so it will be textured this time
@Tectonic
I'll try them for sure! Thank you
Current WIP, trying to get some shapes done, before going into pore detail. Any suggestions are welcome
Also, the ridge around the tip of the ear feels quite thin.
The topology on your head up higher in the thread has some very odd topology termination/transition points.
Compare it to some of the examples here to see if you can tidy up the termination.
http://wiki.polycount.com/wiki/FaceTopology
Keep it up man, definitely seeing improvement here.
Thanks! You're definitely right about the temporal line, probably lost it during the process.
Aye, that topology looks bad, already worked on it a bit more