Hello Dear All,
I have recently succesfully quit my boring job and aim for an internship /or possibly job/ at a game studio. I have created a list of 11 studios that I absolutely adore and want to contact them shortly according to their guidelines and their offers. I am doing something like this for the first time and I want everything to be perfect (because even then it won't be perfect).
There are several questions I am not entirely sure about. I do not think I can write a good accompanying letter. How much do I suck up to the company when writing it? (those are all companies that make amazing stuff). What do I tell them to convince them that I want the job so so bad and am the right candidate without any proper experience or academic background? Do I talk about my motivations? How much?
I like working in smaller teams, is that an advantage?
There is also the issue of my portfolio. I recently started concentrating on stuff I like painting which is character design, although I still make the odd car or environment concept.
chronoray.tumblr.com/
I know there is a whole wiki devoted to porfolios. I would appreciate any tips for better presentation. But I am more curious if there is anything fundamentally wrong with my pieces, what I am missing, what should I be showing off and how?
Thank you in advance for any tips!
Replies
as for advice, be yourself, be honest. if you adore these companies then that will show through. don't come of as a fanboy though. I would also recommend matching your portfolio to the style the studio is going for.
Don't think I am a fanboy. They are objectively great... is there a difference?
I wouldnt suck up too much, ITs good to let them know you're really into their work. (Which is why you're applying in the first place probably), but dont over do it. Kind of like asking someone out for a date; you wouldnt tell them you love them on the first night would you?
Personally, I'd have it so I didnt have to scroll for the pictures. Some click-able thumbnails would be my way to go.
As far as convincing, make yourself an asset, give them a reason to want you. Simply wanting to be there is usually not enough. Let your work speak for you.
Dont make your CL(coverletter.a wall of text. Chances are they don t have the time to get through it, if its more than a paragraph or two.
Also if you wanna do character design for games you have to actually show that you are thinking through your design, show bits of your process and make sheets that could be used by modelers to actually build your concepts (turnarounds, callouts for textures and props etc.)
I'd like you to consider taking a 2 months mentorship with Anthony Jones if you can because I feel like you could benefit a ton from that.
I think your work is decent, but the problem is you're going to be stuck competing with people who are excellent with a ton of experience and formal training. At anyrate, I wish you luck!
Thank you for the mentorship tip Rokugan. Starting in November
You have a far better chance getting into the industry if you have UI work in your portfolio.