Just had a thought about using Quixel to build photoshop brushes but I wondered if you guys over at quixel had any thoughts about implementing a brush builder as a general feature.
I dont meant some kind of brush that paints in all the different maps.. I mean very much more a generic alpha brush that photoshop has had for years.
The dDo mask tools would be perfect for this, just load in a couple of mega scan images, wiggle some sliders, set a bit of vignetting around the edge and spit that out as a brush.
Pretty easy to do manually I reckons by just copying out the mask image and working from there but yea just a brain fart.