Hello.
I'm having some odd problems. Because Marmoset makes black = transparent I am having a hard time making a slightly transparent black texture.
Essentially just want a 50% transparent gradient black shadow on the ground.
But I cannot find (Or maybe I don't understand) the right way of doing this.
Thanks.
Replies
edit: Drew beat me to it lol
Thanks, guys. I know I might be in a minority, since this is like oldschool retro low poly and all. But the dithering effect doesn't really look good or authentic for the intended effect.
I am rendering up a large amount of images (for GIF purposes) so having a transparent image is the desired solution.
Alternatively, you could try matching the background color of the floor plane to the sky background color, as long as you turn off lighting (set diffusion to unlit and set specular and fresnel to 0) that will probably work without transparency.
I'll attempt some kinda work around for now. Love the software for hi and low alike.