Hi guys I am doing my UVs fo a box shape object and have noticed the proportions of my UVs are incorrect. I did a normal box mapping procedure to unwrap them along with some stitching. I want to know if there is a way I can return the UVs to the correct proportions automatically. Also I'd like to know if there is a function to ensure that all the different UV sections have the same scaling relative to each other. Thank you for any help you can offer.
Replies
http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-03349B74-1754-442E-981A-6CB0D13380C0-htm.html
Also, put a grid texture on your model. These grids are better than the default Checker:
http://wiki.polycount.com/wiki/Texture_Coordinates#UV_Map_Grids
If you use a grid with circles, it will be easier to see distortions, and pixel sizes.