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3ds max how to correct proportions and scaling for UVs

polycounter lvl 6
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Stu2Prof polycounter lvl 6
Hi guys I am doing my UVs fo a box shape object and have noticed the proportions of my UVs are incorrect. I did a normal box mapping procedure to unwrap them along with some stitching. I want to know if there is a way I can return the UVs to the correct proportions automatically. Also I'd like to know if there is a function to ensure that all the different UV sections have the same scaling relative to each other. Thank you for any help you can offer.

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