Slow progress as I've been busy the past week or so. Managed to get a solid blockout and complete the high poly base for the glasses. I've added some cheek piercings to go with the cigarette. I've also decided to add a blade at the back of her head, held by the bandanna.
Also, I'm not too sure about the cigarette, if it follows the rules. It would be nice to know if the idea is ok, or if it should be removed for some reason.
I've got some time the next few days, so I'll hopefully be able to finish the high poly models. So far the sculpting for glasses is 80% done, cigarette and cheek piercings 100% done, knife 60% done and bandanna 40% done.
Pretty render for the clean glasses high poly model!
Enjoy, as I'll pretty much destroy them now.
Latest wip just about done with the bandana textures. I've finished off the cigarette and cheek piercings too. Still a few tweaks needed, variations for the bandana and the glasses to go. Thinking of doing a weap skin set to go with this (using a similar pattern to the one I drew for the bandana).
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Slow progress as I've been busy the past week or so. Managed to get a solid blockout and complete the high poly base for the glasses. I've added some cheek piercings to go with the cigarette. I've also decided to add a blade at the back of her head, held by the bandanna.
Also, I'm not too sure about the cigarette, if it follows the rules. It would be nice to know if the idea is ok, or if it should be removed for some reason.
I've got some time the next few days, so I'll hopefully be able to finish the high poly models. So far the sculpting for glasses is 80% done, cigarette and cheek piercings 100% done, knife 60% done and bandanna 40% done.
Pretty render for the clean glasses high poly model!
Enjoy, as I'll pretty much destroy them now.
Rough texture bake so far, still a few bugs to fix
Edit: See the collection here
http://steamcommunity.com/workshop/filedetails/?id=537094914