Inverted the normal map but didnt try triangulating it, I'll give that a shot!
Prime8 how can it be less fantasy? I could really use some advice...Maybe the end piece is too detailed? Or is it the curves? I worked on fantasy games for 2 years and I really need to sort of reset my brain.
I bought a book today on medieval weapons and downloaded some pdfs of how theyre made so hopefully my next ones are less fantasy!
I honestly think it fills the right spot between realism and fantasy. It's unique but still looks like a practical sword to me. Compared to other stuff in the game this very mild.
Don't get me wrong, it fits in very well still and looks great.
How can it be less fantasy? That's a good question, but difficult to answer, still I owe you one since I wrote it
It's more about the general shape than the details, there are ton of details on some historical weapons.
Parts like the "clamps" between hilt, pommel and crossguard look like it could be made with modern technique but too precise to be handcrafted.
My impression is that on real swords (weapons in general) the base shapes have been quite simple while detail have been added to them by etching, carving, inlays and such.
As example, take a Katana, the basic shape is the blade, a disk (Tsuba) and a cylinder as hilt, tsuba and hilt are often extremely detailed.
Once you change the basic shape of the hilt and putting a hook on it and add some fins on the tsuba, the whole thing looks more like a fantasy sword.
"My impression is that on real swords (weapons in general) the base shapes have been quite simple while detail have been added to them by etching, carving, inlays and such."
Dude, thank you! That makes so much sense actually and matches all the reference I've been looking at! Gonna try some sketches and post them later. Thanks guys!
Brittle- and grittyness is emphasized by the Marmoset sharpening. If you look at the bloodmask shots from inside UE it looks much smoother, both ok for me though.
The leather wrap I would fix in some way (nails?) to the wooden shaft, otherwise it's great.
Replies
http://steamcommunity.com/sharedfiles/filedetails/?id=522197543&searchtext=
I tried using handplane which fixed the large shading issues but I'm still getting weird stripey shading
For me personally a bit too much on the fantasy side for Chivalry, but fine still.
Regarding the normal map, check if you channels are correct. Should be X,-Y,Z.
Prime8 how can it be less fantasy? I could really use some advice...Maybe the end piece is too detailed? Or is it the curves? I worked on fantasy games for 2 years and I really need to sort of reset my brain.
I bought a book today on medieval weapons and downloaded some pdfs of how theyre made so hopefully my next ones are less fantasy!
How can it be less fantasy? That's a good question, but difficult to answer, still I owe you one since I wrote it
It's more about the general shape than the details, there are ton of details on some historical weapons.
Parts like the "clamps" between hilt, pommel and crossguard look like it could be made with modern technique but too precise to be handcrafted.
My impression is that on real swords (weapons in general) the base shapes have been quite simple while detail have been added to them by etching, carving, inlays and such.
As example, take a Katana, the basic shape is the blade, a disk (Tsuba) and a cylinder as hilt, tsuba and hilt are often extremely detailed.
Once you change the basic shape of the hilt and putting a hook on it and add some fins on the tsuba, the whole thing looks more like a fantasy sword.
Hope this makes a least a bit of sense...
Dude, thank you! That makes so much sense actually and matches all the reference I've been looking at! Gonna try some sketches and post them later. Thanks guys!
Marmoset Viewer: https://www.artstation.com/artwork/medieval-polehammer-marmoset-viewer
Click this picture for workshop link:
Brittle- and grittyness is emphasized by the Marmoset sharpening. If you look at the bloodmask shots from inside UE it looks much smoother, both ok for me though.
The leather wrap I would fix in some way (nails?) to the wooden shaft, otherwise it's great.