Decided to have a go at making weapons crate from borderlands as I found a really good ref and look like a fun hard surface challenge. Will be planning on texturing, either borderlands style or more realistic im unsure atm. Also planning on animating it opening up
Here's what I got so far
This is the Ref I will be following. Jimmy Barnett Artist
Replies
Keep up the good work.
Ed
Sweet man, yeh will do might have question when it comes to texturing it :P will keep in touch haha actually, was wondering about the leathery interior, how did you go about doing that? xD
Yeh will be doign the leathery interior when i get my cintiq working haha also when i have figured out how to do it
Also, if you plan to animate it opening, you should bake your AO map with it open all of the way. Also, any hinges that cast shadows need to be exploded for the AO bake. Basically, you don't want the viewer to see static AO baked in if it shouldn't be there in the animations.
For example, when your model is opened now, there is a ton of AO on the inside of the mesh. That AO shouldn't be present when the model is opened that much and will look off to the viewer/player.
Not sure I quite understood waht ur trying to say here XD, I was thinking of converting Normal map into Ao for certain parts, not sure if that a correct way to doing it
He meant getting rid of the ao in this image. [/QUOTE]
When it opens/animates, the interior shouldn't be so dark as the lighting conditions would change.
Exactly :thumbup:
Depends on the pipeline and how the AO will be used. If you are doing a PBR pipeline the AO is correct because it is an indirect lighting mask, and when direct light hits any part of the model the AO won't do anything. So even if the lighting environment changes, the AO is still correct.
:thumbup:
This is also true :thumbup:
It would probably be best to bake it in the most open position it will be in in so the AO bake will be as accurate as possible (if the lid is closed no one will see the interior).
YEh I was thinkin that also but will have to bake the lids seperate since they will create AO between the lid n the body, so when its closed there will be a shadow around the top of the body if you get what i mean
The enitre piece looks relally goood i cant wait to see the final product!
Baking done! tomorrow the texturing begins... still don't know what style though haha
Thanks Jimmy! I'm gonna give the realistic texturing a shot first, then I'll try get my head around the whole borderlands style xD its completely dif to what I'm used to so will need time to learn it first
You made this real clean model and got some great bakes out of it. The texture as it sits right now takes away from all the small details that you put into the piece. I'd definitely go semi-dirty/lightly worn realism.