Home 3D Art Showcase & Critiques

Post-apocalyptic sack character

polycounter lvl 10
Offline / Send Message
polypunx polycounter lvl 10
Hi

I'm working on post-apocalyptic sack boy type character. I made a concept of this a few years ago and decided to build it in 3d.
I haven't really done any real character before so any feedback is welcome.

I also want to do some animation for this once it's done. I haven't done a lot of animation before either. Just some basic stuff. So if you see anything you think will be a problem when it comes to animation please let me know.

Concept:
small%20enemy.jpg


3d:
small_enemy_preview01_1.png

small_enemy_preview02.png

small_enemy_preview03.png

Cheers =)

Replies

  • cgBrad
    Offline / Send Message
    cgBrad polycounter lvl 5
    That's creepy as fuck. I love it! Roughen up some of that hard surface stuff, make him rugged.
  • Robert_H
    Well done, you have created something as scary as they come!, looks great!
  • AwhWah
    Offline / Send Message
    AwhWah polycounter lvl 6
    Definitely has a cool "9" feel to it; looking awesome so far!
  • BradMyers82
    Offline / Send Message
    BradMyers82 interpolator
    Very cool design! I think the mix of hard surface and organic is gonna be really awesome. The only crit I have is to be careful not to move away too much from that sack design. I think compared to the typical sack type characters he's beginning to look too much like a creature with a sack over him, vs. a sack character built with parts sown together and stuffed.
  • Stavaas
    Offline / Send Message
    Stavaas polycounter lvl 3
    Have to agree with the rest, awesome design! Really cool and creepy. However I don't feel the sack material is working right now, it feels more like skin has been stretched around a mechanical character, and not sack.
  • Nathanramsey
    Offline / Send Message
    Nathanramsey polycounter lvl 5
    This is really wicked to see, I feel like nailing down the detail on the sack and maybe getting some shreading and torn detail along where the weapons connect will also help push it a bit more. Can't wait to see this thing completed.
  • polypunx
    Offline / Send Message
    polypunx polycounter lvl 10
    cgBrad wrote: »
    That's creepy as fuck. I love it! Roughen up some of that hard surface stuff, make him rugged.

    That would definitely add to the look. I'm going to have welds in some places so it looks like it has been put together with scrap. There are some symmetrical parts that I will change to make it look more like it's been built from whatever was available.
    And there will be a lot of dirt and rust and stuff in the texture.
    AwhWah wrote: »
    Definitely has a cool "9" feel to it; looking awesome so far!

    I love the character designs in 9. That was definitely an inspiration when I made the concept.
    Very cool design! I think the mix of hard surface and organic is gonna be really awesome. The only crit I have is to be careful not to move away too much from that sack design. I think compared to the typical sack type characters he's beginning to look too much like a creature with a sack over him, vs. a sack character built with parts sown together and stuffed.
    Stavaas wrote: »
    Have to agree with the rest, awesome design! Really cool and creepy. However I don't feel the sack material is working right now, it feels more like skin has been stretched around a mechanical character, and not sack.

    These are good points. I agree that the sack is too loose over all. At the same time I think the lax look adds to the creepiness of the character. I'm a bit split about it. =/ There are some places where I think it makes sense for it to be a little more loose, like the joints so it can move its limbs. But I need to work more on it.
    This made me realize that I haven't really thought about what is inside the character and how it is built. I don't like idea of it being a stuffed sack that magically moves. I meant for the canisters on the back to contain fuel so I imagine there being an engine in the belly and a computer in the head. It's a robot rather than a living creature. The stuffing could be something that protects the important parts. Not sure what it would be though. Any ideas? =)
    It would probably look cool if there were some damaged places where you can see the stuffing.
    This is really wicked to see, I feel like nailing down the detail on the sack and maybe getting some shreading and torn detail along where the weapons connect will also help push it a bit more. Can't wait to see this thing completed.

    Tear and shredding is a great idea. I hadn't really thought about that.
    Considering it has lost limbs it would probably make sense for it to have combat damage too in some places.
Sign In or Register to comment.