Need to make a version of the model for every character, too. Is there a naming convention for that?
Hey, found this on the contest guidelines, I guess this answers your question:
"COSMETIC ITEMS Cosmetic items must be designed for one or more of the Killing Floor 2 playable characters. You can download source art for all of the playable characters on this page. If you want to support more then one player you must modify the mesh for each character and save it as a new mesh with the name of the character as a suffix. For example CHR_Gasmask_Ana, CHR_Gasmask_Alberts, CHR_Gasmask_Masterson, etc. You can test your items on the playable characters in game by following this guide. If youre having trouble thinking of ideas for an item, read this short guide."
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Initial highpoly progress.
I keep forgetting I need to post progress. Partway through texturing.
Textured and got it into the SDK. Can't find where to input the mask texture?
Need to make a version of the model for every character, too. Is there a naming convention for that?
Hey, found this on the contest guidelines, I guess this answers your question:
"COSMETIC ITEMS
Cosmetic items must be designed for one or more of the Killing Floor 2 playable characters. You can download source art for all of the playable characters on this page. If you want to support more then one player you must modify the mesh for each character and save it as a new mesh with the name of the character as a suffix. For example CHR_Gasmask_Ana, CHR_Gasmask_Alberts, CHR_Gasmask_Masterson, etc.
You can test your items on the playable characters in game by following this guide. If youre having trouble thinking of ideas for an item, read this short guide."
Link to the page: http://www.polycount.com/kf2-gng/
Hope that helps, keep up the good work.
John.