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Rigging First-Person Arms in 3ds Max

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8bitboy triangle
Hi, I would like some in depth tutorials on rigging arms for use in Unity. I do most of my work in 3ds max but the result always comes with various problems such as the Reset Xform modifier use in animation. I would highly appreciate any shared techniques that allow objects to be deformed properly as well be as decreasing the time for the skinning process.
I know this is a narrow subject but I feel I have really hit a wall on this one aspect of animation and I need help desperately. I have watched a time lapse similar to what I want to produce.
~[ame]https://www.youtube.com/watch?v=2D-nQ1DtwZ8[/ame] (at 12 minute mark)
*Note: I am also curious on how to bake a bone to biped rig as seen in the video. Any referrals to books, tutorials, and documentation is more than helpful. Thank you.
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