Hi. Here is the high-poly model of a tactical Mp5 that I'm working on.
Some of the edges are a bit tight and I'll be smoothing them out for the final bake. Also there are some shading artifacts due to the decimated meshes.
For the workflow, I've been trying to out the Redstorm method of zbrush dynamesh booleans for a number of elements and found it very helpful. Welding marks were sculpted.
Right Side
![env-art-mp5-1.jpg](https://cdn.artstation.com/p/assets/images/images/001/193/400/large/env-art-mp5-1.jpg)
Right Detail
![env-art-mp5-2.jpg](https://cdn.artstation.com/p/assets/images/images/001/193/396/large/env-art-mp5-2.jpg)
Left Side
![env-art-mp5-5.jpg](https://cdn.artstation.com/p/assets/images/images/001/193/399/large/env-art-mp5-5.jpg)
You can view some more shots on my Artstation -
https://www.artstation.com/artwork/tactical-mp5-high-poly
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