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Eyeball Critter - (Need Texture Suggestions!)

polycounter lvl 7
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skadoo polycounter lvl 7
Hello polycounters,

I'm working on my fun little eyeball creature and am having some woes with texturing. It's not really a technical problem but more of a look dev problem.

I'd really appreciate it if you checked out these turntables and gave some suggestions or opinions!




Option A is more of an unlit approach and with muted colors.

[vv]139171743[/vv]

With bonus run cycle!
OYN6CJs.gif?1




Option B is fleshier with a specular map.
[vv]139171744[/vv]



I'm pretty stumped with what direction to take this guy. Totally open to ideas, crits, etc.

Replies

  • Rhoutermans
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    Rhoutermans polycounter lvl 12
    looks great! I like the fleshier version, think you could make it even fleshier :D
    Also, the eyeball/center itself is barely moving, I think it should have more bounce.
  • Stinkfoot
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    Stinkfoot polycounter lvl 11
    Cool, It reminds me of Shuma gorath.
  • GreyDesigns
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    GreyDesigns polycounter lvl 4
    I really like the design, the larger arms have got an ace scary weight to them and nice believable dull shine.

    Personally I agree with Rhoutermans, I prefer the fleshier one and I think It would look better going more that way, with an additional slim quality on the pale sections maybe. And more shine on the Eye, and perhaps details around the side of the whites on the eye, and a wet look surrounding it too perhaps (I would think an eye that big is going to need some serious lubrication!) And probably a different shade/material again for the bottom half of the center body below the eye, since it looks to be a more meaty section than the top hard shell piece.


    I also thought that if you are going to make a clear texture difference between the meaty limbs and the shell like body. It might be cool to try some patterns on it, crab shells can have some pretty cool and subtle patterns on them, and colours changing from the edges moving into the center.


    Really cool though, I look forward to seeing more of it. Nice work :)
  • bkost
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    bkost interpolator
    Hey Skadoo! Cool piece man

    I really like the specular map on the second model, like what Rhoutermans said.. push the fleshy-ness. For the animation I'd suggest having the 'body' of the model move some more. For example, getting the eyeball to blink/look around and giving that region some more weight and bounce
  • skadoo
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    skadoo polycounter lvl 7
    Thanks for the responses folks. I'm going to look into some crab reference for the upper shell and tweak the specular for some extra sliminess.

    As for the animations, yes, the body needs more exaggeration. I thought it looked fine standing still but the body movement is totally lost in the turntable so I'll make it more pronounced.

    I have an idle break-up where he looks around but all animations are far from polished at this point.

    Good stuff, I'll update this when I have something to show.
  • skadoo
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    skadoo polycounter lvl 7
    Bit of an update. I've taken what people suggested and worked on making him more fleshy and crab-like.

    exbneC1.png


    Here's the diffuse as of now.

    Vwj2mjF.png
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