Hey Polycount:
http://choib.blogspot.com/
I want to ask ya'll for your thoughts, critiques, and specifically impressions of my portfolio as it stands, especially from a recruiter/lead/art director perspective.
I'm on the job hunt for a full-time character artist position that will at least let me work with a team till ship, but that's been elusive since I ended uni. It's mostly been short contracts here and there, fortunately. If anyone has additional questions, I can definitely answer them if it helps with your analysis.
Thank you for your time in advance!
Replies
I'm not too much a fan of the female model at the bottom though, it needs a bit more work but the rest is great in terms of stylized character.:D
:thumbup:
-Get rid of the model at the bottom.
-You need better, and far more substances, if you're going to have a section for them (the only one you show is very basic).
-The 'La Mantis' characters wires badly need optimisation (http://i.imgur.com/ldTL610.jpg)
-Blood Elfs skin look overexposed.
-Red Star Trader needs a less abrupt scalp/hair transition (http://i.imgur.com/kja1XwX.jpg)
tl:dr : less images, per projects , lots of images will make it tedious to scroll down to stuff that could be easily condensed to ne image
Things i would not post :
The maestros section , its suuper long fr something simple of 2 smallish characters that dont showcase properly your skills.
Bike life , i know it was contract work , but the anatomy is funky in most of them ( not stylized , i mean funky as in the volumes look weird and so do the eyes) imo brings down the quality of the folio , except this one : http://i.imgur.com/wwI2hUG.jpg
The falchion interceptor is a wip and therefore shouldnt be there
Genera notes :
most of the wires you post from the models are badly optimized as in too many tris , or polysoup on man deformable areas , either remove the wires or try to fix it as it showcases polywaste .
Get a better domain name , right now i wont remember your websites name , it reads as unprofessional ( blogspot as a portfolio only if you are an established "rock star" )
The logo in a white background is an eyesore on a dark themed website, brings it down as it makes it look amateurish. Simplify stuff.
now get to work dude ! hope i helped !
your props, for example the weapons to jinx has a much higher level. i really like those. good shapes and textures as far as i can see.
why are you labeling yourself solely as character artist? that easely the most compeditive position, maybe it would be a smart move to widden your aspirations to props or enviro aswell. maybe it could be a way to your ultimate goal of character artist anyway, start as props/enviro artist to get a foot in.
Artstation.
+1
+10000000