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Connor's Sketchbook

polycounter lvl 4
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Conpatshe polycounter lvl 4
Hey Guys,

I thought I'd start posting here in hopes of getting feedback and improving my 2D pieces and getting to that next level!

connor-sheehan-finaldev-02.jpg?1441879030

connor-sheehan-allmother.jpg?1442005135

connor-sheehan-elf-thumbs-v3.jpg?1442005853

connor-sheehan-skel.jpg?1438964929

Cheers!

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  • Conpatshe
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    Conpatshe polycounter lvl 4
    Working on a bit more stuff in my spare time!

    connor-sheehan-batlesimpson.jpg?1439568214

    connor-sheehan-colours.jpg?1445711712

    connor-sheehan-sci-fi01.jpg?1442741108
  • Greg Westphal
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    Greg Westphal polycounter lvl 9
    Cool stuff man. I dig the variation on the character's helm and would look to push more silhouette change on the rest of the armor. Good read on some of those thumb nails too. They all have very similar horizon lines so maybe the next page you play around with camera angle a bit.
  • Conpatshe
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    Conpatshe polycounter lvl 4
    Cool stuff man. I dig the variation on the character's helm and would look to push more silhouette change on the rest of the armor. Good read on some of those thumb nails too. They all have very similar horizon lines so maybe the next page you play around with camera angle a bit.

    Thanks a tonne for the feedback Greg! Totally agree. Don't know why I didnt see the horizon similarity sooner to be honest.
  • Conpatshe
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    Conpatshe polycounter lvl 4

    I've been working on an illustration that spawned a story out of a thumbnail

    'Cursed with teeth of gemstones,The blind basilisk skulks these caverns keeping itself away from bold (or stupid) treasureseekers.'



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