hello I'm new to this forum and i realy want to excel in 3d modeling and was wondering can anybody on this forum give me a helping hand.
tips and hints on modeling would be much appreciated and if you know of any sites or tutorials that might help i would much apciate it
yours sincerely
ckelly24:poly136:
Replies
I'm no modeling master but here are a few digital sources you should definitely check out:
DigitalTutors.com (Lots of great Maya related tutorials about modeling and everything else. Not free I'm afraid, but a subscription costs about 30 bucks a month, which isn't too bad.)
Lynda.com (Less specialized but still great nonetheless. They have a lot of good basic tutorials to help you get started. A little cheaper than DigitalTutors.)
ZBrushCentral and ZBrush Workshops (If you really want to get into insanely detailed organic modeling than you'll love Zbrush. Again, the actual program is kind of pricey, so using something like Sculptris is a nice way to start, since its free. Students can download a free version of Maya and 3DS Max for three years as well.)
Those are just a few places you can start. Google some modeling books as well. Reading is still a thing in this day and age haha. Anyway, I hope these help!
I'm no modeling master but I've used both these sites and I feel they are really good to start off with. Google some modeling books too if you can!
Digital Tutors: Awesome Maya-centric tutorials for all skill levels.
Pricing: $45/month, $225/6 months, $399 annual
Strengths: Beginner training, Animation, Unity Engine, Variety
Lynda.com: Great for beginners, covers a ton of need to know basic skills.
Lynda Pricing:
$25 - $37/month or $250 - $375 annual
Hope this helps!
Give us some details as to where you are, and what are you looking for.
weebly page http://craigkelly1.weebly.com/
Second, no one cares about mock-up games. Game designer would make real games. (boardgames, mods, whatever.) Artists would make real assets that can actually be used. Yours are neither. Ideas are everywhere. Ideas are cheap. Ask 10 kids, they all will say they have awesome game ideas. Don't be another kid. Be a professional who can make stuff happen.
I used to write 'killer ideas' for games too. But I don't show it on my site. You shouldn't either.
Now, for your portfolio, if anything/everything not made by you, take em all down.
Similarly, 'Updates to Games', no using someone else art assets. If it doesn't exist, there's no need to show it. I suggest you take em down too.
'Game Idea' is cool (?), but useless for professional portfolio for anyone unless you're a game designer. Even so, it's pretty useless. You need something like 'Game Design Document' or mechanics of how things in your games work, not what to be in your games. Again, pick between an artist and a designer. Don't be the kid who doesn't know anything.
Portfolio should be on the FRONT page of your site. Resume should be easily found. Both should not be hidden under the menu. While imaginary stuff shown. Also, put your name big on the frontpage too.
If you don't keep your blogs updated, take it down too.
Community is not needed. You can use Facebook Page for it. Many artists use it.
Poll about your site and your imaginary stuff isn't needed.
The rocket piece in your folio doesn't look too bad. But it's too simplified. You need more details and more complex shapes. Start working on really cool concepts. We have monthly challenges running here on Polycount, check them out. Or start making stuff from those 'game assets' you love to have in your games. MAKE THEM.