Hey guys, I graduated from Gnomon school a few months ago and this is what I've made for my demo reel. I know this site mostly is into game art but I've been coming here forever so hopefully someone finds it cool.
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https://www.youtube.com/watch?v=2wUH_45lgT0[/ame]
I am responsible for all of it inc modeling, the lil guitar soundtrack etc ALL besides the base mesh for the girl, guy head and skeleton. But as an artist looking for work im focused on FX.
Ask me for any details etc, I'm open to crits of course I made it a point to save all (300 gigs!) of this project so I can update it in a few months. Will certainly consider changing the music soundtrack to something more electronic and fitting.
Modeling in maya and some zbrush, FX lighting rendering in houdini. Many thanks to my great fx teachers who helped me out like Peter Claes and Ryan Hurd and shout out to ash thorpe because his gits project is super awesome.
Replies
Looks like there would have been a few challenging shots in that to get right.
I really like the "composing" shots, very well made.
Might want to go with something more electronic for the music (something along the lines of DeusEX:HR or something). But really the music isn't super important.
OR create a parody ( which won't affect the VFX ) and use something funny instead.
I guess it's too late now. But maybe think about it next time.
Good job on the VFX anyway.
Deth- haha yep, appreciate it
Dire- thanks!
I didnt wanna get the copyright claims stink, im looking into some electronic stuff though thats free to use. Just been learning acoustic so wanted to show it off lol
Joshua No doubt, orange one is sooooo weird
Ryswick, thanks thats something I may add in the second pass in a week or so. Breakdowns and apply a few crits. The continuity on those shots was a challenge! Even the original seems to have an odd change with that shot and the next, but not as severe for sure. It was like what makes water look good doesnt work with the milky wax and vice versa, and then its gotta match with the next shot which has to be a dark one whooo. So I just handled it like the second shot is just way higher up in the chamber where that orange light doesnt hit anymore, but I'll definitely spend more time trying to get it right, would love to see how a pro lighter handles lighting for all the different materials.
edit- texelion. I feel you man, and it cost me 25 bucks to get that 3d scan! I should have spent more time searching for a perfect one. Thank you. Having a higher res body and being able to render it in HD with displacements would have been awesome.. it already took 25 days of pure rendering at 720p on my 2 comps tho
Thanks!