Hello
Polycount !
I have been browsing the forums actively for a few years but only rarely posting work. As I started a character in my free time, I thought it was an occasion to stand out of the passive zone and create a thread to get critique.
I am doing a fan art of the
Forge Sister from
Darksiders 2, but not the one we know from the
Makers Forge in the game, but an early version -that is a LOT different- from the artbook
The Art Of Darksiders 2.
Here is the concept:
I have never done a character with that many different parts of armor, hair, and stuff. Some things are still in the fog to me.
Here is my progress so far:
I still need to get some remaining blobby areas cleaned on the body and face; but I'm trying to get all the armor, clothes and hair blocked out first, to see the general shape.
I already have
questions I hope you can answer:
I don't really know if I should sculpt the armor from zbrush or if I should first create basemeshes on Maya. Hard-surface modeling is my weak skill.
I am also getting interested in the 4R7 new tool that is the zModeler Brush. But I find it really hard to apprehend. Still, I am learning it slowly. Would it be more useful than maya or sculpting for the hard surface parts as they are all round and complex ?
Every
criticism appreciated.
Thank you for looking at my thread,
have a good day !