So.. I got a mesh, lets say level 0 is 2900 tris, I want to render it at level 3. I'm using Arnold, if it matters.
Is there a way to predict how the Ptex will be laid out on the target level in a program like Mari or Mudbox?
I've tried bringing level 0 into Mudbox, subdivide it 3 times, paint the Ptex, export, and then back in Maya to load the Ptex on level 0 with Arnold override of 3 catmul-clark subdivs. the texture is visible, but the paint is all over the place, my guess is that the face ID changes when it gets subdivided?
Any way around it? I don't want to work with frozen subd meshes in viewport, my PC will die :poly122: