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ANSWERED: Bug: Base Definition won`t work correctly with inverted normal maps

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IxenonI interpolator
Using the Base Definition material under the Stylized Smart materials will generate wrong edgemaps when using the Flip Normal Y Option in the material.

The edgemaps generated using these settings look wrong. It looks like Ddo is not adjusting to the flipped Y channel, meaning it will generate cavities instead of highlights on the edges in the y direction.

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